A Phase Jam #12 entry, With a weird ass theme: "Dirty Dozen". What the hell is dirty dozen... Anyway, the game have a dozen stages and a dozen talents, and it's like that Dirty dozen movie: You shoot people with guns

== DESCRIPTION ==

A Gun Mayhem recreation with Phase Connect talents (And one friendly guy). Shoot each other, push them down the platform and earn your victory. Clear all dozen stages to get to the real game!

== TALENTS INCLUDED ==

Pippa, Michiru, Uruka, Tenma, Shiina, Sleepy, Sakana, Nasa, Iori, Airi, Lumi and Jelly.

== CONTROL (CAN BE CONFIG, I HOPE) ==

WASD: Move

J: Shoot

Ecs: Pause/quit

Made by GarryMS, also goes by M*sterB*iter in some places

== NOTE & CREDIT==
Game made by GarryMS, or MadStirBaytor in some places.

Music are no copyright I found online (as usual), same goes for the background

Assets are mostly self draw (like talents hair and clothes, and most guns) but there are still quite a few I ripped from the Original Gun  Mayhem that I couldn't have the time to draw them myself...

== DEV RAMBLING==

Try to recreating Gun Mayhem for fun but I underestimate how hard it is. I sank way to much time into this, but at the same time, not enough time into this. There are palceholder assets that I don't have time to draw (mostly guns, and platforms, more cosmetics)

The hardest part is probably the AI, I made the movement mechanic a bit too messy, and platform are in inspector so it's hard to setup path finding. That and the priority of shooting, dodging, recovery back to platform, etc. Overall, it's a giant mess but I hope it's engaging enough to be a fun game.

Oh yeah, then stuff like triple jump, ultra speed up just break the AI movement/pathing completely. I'll probably never make a game that need decent AI again, well at least not for a 9 days jam.

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